Class: Fidgit::GuiState
- Inherits:
-
Chingu::GameState
- Object
- Chingu::GameState
- Fidgit::GuiState
- Extended by:
- Forwardable
- Defined in:
- lib/fidgit/states/gui_state.rb
Direct Known Subclasses
Constant Summary
- PIXEL_IMAGE =
A 1x1 white pixel used for drawing.
'pixel.png'
Instance Attribute Summary (collapse)
-
- (Packer) container
readonly
The Container that contains all the elements for this GuiState.
-
- (Element) focus
The element with focus.
Class Method Summary (collapse)
-
+ (Object) clear
Clear the data which is specific to the current $window.
Instance Method Summary (collapse)
- - (Object) clear(*args, &block)
-
- (Cursor) cursor
The Cursor.
- - (Object) distance(x1, y1, x2, y2)
- - (Object) draw
-
- (Object) draw_frame(x, y, width, height, thickness, z, color, mode = :default)
Draw an unfilled rectangle.
-
- (Object) draw_rect(x, y, width, height, z, color, mode = :default)
Draw a filled rectangle.
-
- (Object) file_dialog(type, options = {}, &block)
Show a file_dialog.
- - (Object) finalize
-
- (Object) flush
Flush all pending drawing to the screen.
- - (Object) hide
-
- (Object) hide_menu
Hides the currently shown menu, if any.
-
- (GuiState) initialize
constructor
A new instance of GuiState.
-
- (MenuPane) menu(options = {}, &block)
A new instance of MenuPane.
-
- (MessageDialog) message(text, options = {}) {|result, result| ... }
A new instance of MessageDialog.
- - (Object) setup
- - (Object) show
-
- (Object) show_menu(menu)
Set the menu pane to be displayed.
-
- (Object) t(*args)
Internationalisation helper.
-
- (Object) tool_tip_delay
Delay, in ms, before a tool-tip will appear.
-
- (Object) unset_mouse_over
Called by active elements when they are disabled.
- - (Object) update
- - (Object) write_tree
Constructor Details
- (GuiState) initialize
A new instance of GuiState
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# File 'lib/fidgit/states/gui_state.rb', line 50 def initialize # The container is where the user puts their content. @container = MainPacker.new @menu = nil @last_cursor_pos = [-1, -1] @mouse_over = nil unless defined? @@draw_pixel media_dir = File.(File.join(File.dirname(__FILE__), '..', '..', '..', 'media')) Gosu::Image.autoload_dirs << File.join(media_dir, 'images') Gosu::Sample.autoload_dirs << File.join(media_dir, 'sounds') @@draw_pixel = Gosu::Image.new($window, File.join(media_dir, 'images', PIXEL_IMAGE), true) # Must be tileable or it will blur. @@cursor = Cursor.new end @min_drag_distance = 0 super() add_inputs( left_mouse_button: ->{ (:left) }, holding_left_mouse_button: ->{ (:left) }, released_left_mouse_button: ->{ (:left) }, middle_mouse_button: ->{ (:middle) }, holding_middle_mouse_button: ->{ (:middle) }, released_middle_mouse_button: ->{ (:middle) }, right_mouse_button: ->{ (:right) }, holding_right_mouse_button: ->{ (:right) }, released_right_mouse_button: ->{ (:right) }, mouse_wheel_up: :redirect_mouse_wheel_up, mouse_wheel_down: :redirect_mouse_wheel_down, x: -> { if @focus and (holding_any?(:left_control, :right_control)) then @focus.cut end }, c: -> { if @focus and (holding_any?(:left_control, :right_control)) then @focus.copy end }, v: -> { if @focus and (holding_any?(:left_control, :right_control)) then @focus.paste end } ) end |
Instance Attribute Details
- (Packer) container (readonly)
The Container that contains all the elements for this GuiState.
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# File 'lib/fidgit/states/gui_state.rb', line 14 def container @container end |
- (Element) focus
The element with focus.
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# File 'lib/fidgit/states/gui_state.rb', line 18 def focus @focus end |
Class Method Details
+ (Object) clear
Clear the data which is specific to the current $window.
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# File 'lib/fidgit/states/gui_state.rb', line 96 def self.clear remove_class_variable '@@cursor' if defined? @@cursor remove_class_variable '@@draw_pixel' if defined? @@draw_pixel end |
Instance Method Details
- (Object) clear(*args, &block)
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# File 'lib/fidgit/states/gui_state.rb', line 48 def clear(*args, &block); @container.clear(*args, &block); end |
- (Cursor) cursor
The Cursor.
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# File 'lib/fidgit/states/gui_state.rb', line 22 def cursor; @@cursor; end |
- (Object) distance(x1, y1, x2, y2)
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# File 'lib/fidgit/states/gui_state.rb', line 238 def distance(x1, y1, x2, y2) Gosu.distance(x1, y1, x2, y2) end |
- (Object) draw
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# File 'lib/fidgit/states/gui_state.rb', line 154 def draw @container.draw @menu.draw if @menu @tool_tip.draw if @tool_tip cursor.draw super end |
- (Object) draw_frame(x, y, width, height, thickness, z, color, mode = :default)
Draw an unfilled rectangle.
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# File 'lib/fidgit/states/gui_state.rb', line 229 def draw_frame(x, y, width, height, thickness, z, color, mode = :default) draw_rect(x - thickness, y, thickness, height, z, color, mode) # left draw_rect(x - thickness, y - thickness, width + thickness * 2, thickness, z, color, mode) # top (full) draw_rect(x + width, y, thickness, height, z, color, mode) # right draw_rect(x - thickness, y + height, width + thickness * 2, thickness, z, color, mode) # bottom (full) nil end |
- (Object) draw_rect(x, y, width, height, z, color, mode = :default)
Draw a filled rectangle.
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# File 'lib/fidgit/states/gui_state.rb', line 222 def draw_rect(x, y, width, height, z, color, mode = :default) @@draw_pixel.draw x, y, z, width, height, color, mode nil end |
- (Object) file_dialog(type, options = {}, &block)
Show a file_dialog. (see FileDialog#initialize)
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# File 'lib/fidgit/states/gui_state.rb', line 37 def file_dialog(type, = {}, &block) FileDialog.new(type, , &block) end |
- (Object) finalize
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# File 'lib/fidgit/states/gui_state.rb', line 178 def finalize unset_mouse_over if @focus @focus.publish :blur @focus = nil end @tool_tip = nil nil end |
- (Object) flush
Flush all pending drawing to the screen.
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# File 'lib/fidgit/states/gui_state.rb', line 217 def flush $window.flush end |
- (Object) hide
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# File 'lib/fidgit/states/gui_state.rb', line 247 def hide $window.game_state_manager.pop if $window.game_state_manager.current == self nil end |
- (Object) hide_menu
Hides the currently shown menu, if any.
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# File 'lib/fidgit/states/gui_state.rb', line 210 def @menu = nil nil end |
- (MenuPane) menu(options = {}, &block)
A new instance of MenuPane
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# File 'lib/fidgit/states/gui_state.rb', line 42 def ( = {}, &block); MenuPane.new(, &block); end |
- (MessageDialog) message(text, options = {}) {|result, result| ... }
A new instance of MessageDialog
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# File 'lib/fidgit/states/gui_state.rb', line 45 def (text, = {}, &block); MessageDialog.new(text, , &block); end |
- (Object) setup
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# File 'lib/fidgit/states/gui_state.rb', line 163 def setup super @tool_tip = nil @mouse_over = nil # Element the mouse is hovering over. @mouse_down_on = Hash.new # Element that each button was pressed over. @mouse_down_pos = Hash.new # Position that each button was pressed down at. @drag_button = nil @dragging_element = nil @focus = nil @mouse_moved_at = Gosu::milliseconds nil end |
- (Object) show
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# File 'lib/fidgit/states/gui_state.rb', line 242 def show $window.game_state_manager.push self unless $window.game_state_manager.game_states.include? self nil end |
- (Object) show_menu(menu)
Set the menu pane to be displayed.
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# File 'lib/fidgit/states/gui_state.rb', line 201 def () if @menu @menu = nil end |
- (Object) t(*args)
Internationalisation helper.
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# File 'lib/fidgit/states/gui_state.rb', line 93 def t(*args); I18n.t(*args); end |
- (Object) tool_tip_delay
Delay, in ms, before a tool-tip will appear.
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# File 'lib/fidgit/states/gui_state.rb', line 31 def tool_tip_delay 500 # TODO: configure this. end |
- (Object) unset_mouse_over
Called by active elements when they are disabled.
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# File 'lib/fidgit/states/gui_state.rb', line 192 def unset_mouse_over @mouse_over.publish :leave if @mouse_over @mouse_over = nil end |
- (Object) update
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# File 'lib/fidgit/states/gui_state.rb', line 101 def update cursor.update @tool_tip.update if @tool_tip @menu.update if @menu @container.update # Check menu first, then other elements. new_mouse_over = @menu.hit_element(cursor.x, cursor.y) if @menu new_mouse_over = @container.hit_element(cursor.x, cursor.y) unless new_mouse_over if new_mouse_over new_mouse_over.publish :enter if new_mouse_over != @mouse_over new_mouse_over.publish :hover, cursor.x, cursor.y end @mouse_over.publish :leave if @mouse_over and new_mouse_over != @mouse_over @mouse_over = new_mouse_over # Check if the mouse has moved, and no menu is shown, so we can show a tooltip. if [cursor.x, cursor.y] == @last_cursor_pos and (not @menu) if @mouse_over and (Gosu::milliseconds - @mouse_moved_at) > tool_tip_delay if text = @mouse_over.tip and not text.empty? @tool_tip ||= ToolTip.new @tool_tip.text = text @tool_tip.x = cursor.x @tool_tip.y = cursor.y + cursor.height # Place the tip beneath the cursor. else @tool_tip = nil @mouse_moved_at = Gosu::milliseconds end end else @tool_tip = nil @mouse_moved_at = Gosu::milliseconds end # The element that grabs input. @active_element = @dragging_element || @focus || @mouse_over @last_cursor_pos = [cursor.x, cursor.y] super end |
- (Object) write_tree
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# File 'lib/fidgit/states/gui_state.rb', line 146 def write_tree puts "=== #{self.class} ===" indent = " " @container.write_tree(indent) @menu.write_tree(indent) if @menu @tool_tip.write_tree(indent) if @tool_tip end |