The goal of this project is to provide an API for handling dice rolls in an RPG.

Currently it supports the following:

- Creating a new roll with dice of one size and a number of dice
- Rerolling all dice of a certain value
- Exploding all dice of a certain value (this creates a die with a value of original roll + the value of another die)
This makes it possible to roll a 16 on a ten-sided die