Class: Fox::FXGLSphere
Overview
OpenGL sphere object
Constant Summary
- SLICES_NUMBER =
Sphere fidelity
20- STACKS_NUMBER =
20
Instance Attribute Summary (collapse)
-
- (Object) radius
Sphere radius [Float].
-
- (Object) slices
Number of slices (default is 20) [Integer].
-
- (Object) stacks
Number of stacks (default is 20) [Integer].
Instance Method Summary (collapse)
-
- (Object) drawshape(viewer)
Draw this sphere into viewer (an FXGLViewer instance).
-
- (FXGLSphere) initialize(*args)
constructor
Returns an initialized FXGLSphere instance.
Methods inherited from FXGLShape
#position, #position=, #range=, #tipText, #tipText=
Constructor Details
- (FXGLSphere) initialize(*args)
Returns an initialized FXGLSphere instance.
One option is to initialize the sphere with a specified origin and radius:
aSphere = FXGLSphere.new(x, y, z, r)
If left unspecified, the radius (r) defaults to 1.0.
Another option is to initialize the sphere with a specified origin, radius and material:
aSphere = FXGLSphere.new(x, y, z, r, material)
where the material is an FXMaterial instance.
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# File 'lib/fox16/glshapes.rb', line 433 def initialize(*args) if args.length == 4 super(args[0], args[1], args[2], SHADING_SMOOTH|STYLE_SURFACE) else super(args[0], args[1], args[2], SHADING_SMOOTH|STYLE_SURFACE, args[4], args[4]) end @radius = args[3] ? args[3] : 1.0 @slices = SLICES_NUMBER @stacks = STACKS_NUMBER setRange(FXRangef.new(-@radius, @radius, -@radius, @radius, -@radius, @radius)) end |
Instance Attribute Details
- (Object) radius
Sphere radius [Float]
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# File 'lib/fox16/glshapes.rb', line 408 def radius @radius end |
- (Object) slices
Number of slices (default is 20) [Integer]
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# File 'lib/fox16/glshapes.rb', line 411 def slices @slices end |
- (Object) stacks
Number of stacks (default is 20) [Integer]
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# File 'lib/fox16/glshapes.rb', line 414 def stacks @stacks end |
Instance Method Details
- (Object) drawshape(viewer)
Draw this sphere into viewer (an FXGLViewer instance).
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# File 'lib/fox16/glshapes.rb', line 449 def drawshape(viewer) quad = GLU::NewQuadric() GLU::QuadricDrawStyle(quad, GLU::FILL) GLU::Sphere(quad, @radius, @slices, @stacks) GLU::DeleteQuadric(quad) end |