Class: Fiddle::CStructEntity

Inherits:
Pointer
  • Object
show all
Includes:
PackInfo, ValueUtil
Defined in:
lib/fiddle/struct.rb

Overview

A pointer to a C structure

Direct Known Subclasses

CUnionEntity

Constant Summary

Constants included from PackInfo

PackInfo::ALIGN_MAP, PackInfo::PACK_MAP, PackInfo::SIZE_MAP

Instance Method Summary collapse

Methods included from ValueUtil

#signed_value, #unsigned_value, #wrap_arg, #wrap_args

Methods included from PackInfo

align

Constructor Details

#initialize(addr, types, func = nil) ⇒ CStructEntity

Wraps the C pointer addr as a C struct with the given types.

When the instance is garbage collected, the C function func is called.

See also Fiddle::Pointer.new



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# File 'lib/fiddle/struct.rb', line 353

def initialize(addr, types, func = nil)
  if func && addr.is_a?(Pointer) && addr.free
    raise ArgumentError, 'free function specified on both underlying struct Pointer and when creating a CStructEntity - who do you want to free this?'
  end
  set_ctypes(types)
  super(addr, @size, func)
end

Instance Method Details

#+(delta) ⇒ Object



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# File 'lib/fiddle/struct.rb', line 522

def +(delta)
  Pointer.new(to_i + delta, @size - delta)
end

#-(delta) ⇒ Object



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# File 'lib/fiddle/struct.rb', line 526

def -(delta)
  Pointer.new(to_i - delta, @size + delta)
end

#[](*args) ⇒ Object

Fetch struct member name if only one argument is specified. If two arguments are specified, the first is an offset and the second is a length and this method returns the string of length bytes beginning at offset.

Examples:

my_struct = struct(['int id']).malloc
my_struct.id = 1
my_struct['id'] # => 1
my_struct[0, 4] # => "\x01\x00\x00\x00".b


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# File 'lib/fiddle/struct.rb', line 426

def [](*args)
  return super(*args) if args.size > 1
  name = args[0]
  idx = @members.index(name)
  if( idx.nil? )
    raise(ArgumentError, "no such member: #{name}")
  end
  ty = @ctypes[idx]
  if( ty.is_a?(Array) )
    if ty.first.respond_to?(:entity_class)
      return @nested_structs[name]
    else
      r = super(@offset[idx], SIZE_MAP[ty[0]] * ty[1])
    end
  elsif ty.respond_to?(:entity_class)
    return @nested_structs[name]
  else
    r = super(@offset[idx], SIZE_MAP[ty.abs])
  end
  packer = Packer.new([ty])
  val = packer.unpack([r])
  case ty
  when Array
    case ty[0]
    when TYPE_VOIDP
      val = val.collect{|v| Pointer.new(v)}
    end
  when TYPE_VOIDP
    val = Pointer.new(val[0])
  else
    val = val[0]
  end
  if( ty.is_a?(Integer) && (ty < 0) )
    return unsigned_value(val, ty)
  elsif( ty.is_a?(Array) && (ty[0] < 0) )
    return StructArray.new(self + @offset[idx], ty[0], val)
  else
    return val
  end
end

#[]=(*args) ⇒ Object

Set struct member name, to value val. If more arguments are specified, writes the string of bytes to the memory at the given offset and length.

Examples:

my_struct = struct(['int id']).malloc
my_struct['id'] = 1
my_struct[0, 4] = "\x01\x00\x00\x00".b
my_struct.id # => 1


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# File 'lib/fiddle/struct.rb', line 478

def []=(*args)
  return super(*args) if args.size > 2
  name, val = *args
  name = name.to_s if name.is_a?(Symbol)
  nested_struct = @nested_structs[name]
  if nested_struct
    if nested_struct.is_a?(StructArray)
      if val.nil?
        nested_struct.each do |s|
          s.replace(nil)
        end
      else
        val.each_with_index do |v, i|
          nested_struct[i] = v
        end
      end
    else
      nested_struct.replace(val)
    end
    return val
  end
  idx = @members.index(name)
  if( idx.nil? )
    raise(ArgumentError, "no such member: #{name}")
  end
  ty  = @ctypes[idx]
  packer = Packer.new([ty])
  val = wrap_arg(val, ty, [])
  buff = packer.pack([val].flatten())
  super(@offset[idx], buff.size, buff)
  if( ty.is_a?(Integer) && (ty < 0) )
    return unsigned_value(val, ty)
  elsif( ty.is_a?(Array) && (ty[0] < 0) )
    return val.collect{|v| unsigned_value(v,ty[0])}
  else
    return val
  end
end

#assign_names(members) ⇒ Object

Set the names of the members in this C struct



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# File 'lib/fiddle/struct.rb', line 362

def assign_names(members)
  @members = []
  @nested_structs = {}
  members.each_with_index do |member, index|
    if member.is_a?(Array) # nested struct
      member_name = member[0]
      struct_type, struct_count = @ctypes[index]
      if struct_count.nil?
        struct = struct_type.new(to_i + @offset[index])
      else
        structs = struct_count.times.map do |i|
          struct_type.new(to_i + @offset[index] + i * struct_type.size)
        end
        struct = StructArray.new(to_i + @offset[index],
                                 struct_type,
                                 structs)
      end
      @nested_structs[member_name] = struct
    else
      member_name = member
    end
    @members << member_name
  end
end

#set_ctypes(types) ⇒ Object

Calculates the offsets and sizes for the given types in the struct.



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# File 'lib/fiddle/struct.rb', line 388

def set_ctypes(types)
  @ctypes = types
  @offset = []
  offset = 0

  max_align = types.map { |type, count = 1|
    orig_offset = offset
    if type.respond_to?(:entity_class)
      align = type.alignment
      type_size = type.size
    else
      align = ALIGN_MAP[type]
      type_size = SIZE_MAP[type]
    end
    offset = PackInfo.align(orig_offset, align)

    @offset << offset

    offset += (type_size * count)

    align
  }.max

  @size = PackInfo.align(offset, max_align)
end

#to_sObject

:nodoc:



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# File 'lib/fiddle/struct.rb', line 518

def to_s() # :nodoc:
  super(@size)
end