Class: ActionDispatch::Journey::GTG::Simulator
- Defined in:
- actionpack/lib/action_dispatch/journey/gtg/simulator.rb
Overview
:nodoc:
Constant Summary collapse
- STATIC_TOKENS =
Array.new(64)
- INITIAL_STATE =
[0, nil].freeze
Instance Attribute Summary collapse
-
#tt ⇒ Object
readonly
Returns the value of attribute tt.
Instance Method Summary collapse
-
#initialize(transition_table) ⇒ Simulator
constructor
A new instance of Simulator.
- #memos(string) ⇒ Object
Constructor Details
#initialize(transition_table) ⇒ Simulator
Returns a new instance of Simulator.
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# File 'actionpack/lib/action_dispatch/journey/gtg/simulator.rb', line 27 def initialize(transition_table) @tt = transition_table end |
Instance Attribute Details
#tt ⇒ Object (readonly)
Returns the value of attribute tt.
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# File 'actionpack/lib/action_dispatch/journey/gtg/simulator.rb', line 25 def tt @tt end |
Instance Method Details
#memos(string) ⇒ Object
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# File 'actionpack/lib/action_dispatch/journey/gtg/simulator.rb', line 31 def memos(string) state = INITIAL_STATE pos = 0 eos = string.bytesize while pos < eos start_index = pos pos += 1 if (token = STATIC_TOKENS[string.getbyte(start_index)]) state = tt.move(state, string, token, start_index, false) else while pos < eos && STATIC_TOKENS[string.getbyte(pos)].nil? pos += 1 end token = string.byteslice(start_index, pos - start_index) state = tt.move(state, string, token, start_index, true) end end acceptance_states = [] states_count = state.size i = 0 while i < states_count if state[i + 1].nil? s = state[i] if tt.accepting?(s) acceptance_states.concat(tt.memo(s)) end end i += 2 end acceptance_states.empty? ? yield : acceptance_states end |