Class: Float

Inherits:
Numeric show all
Includes:
Precision
Defined in:
numeric.c,
numeric.c

Overview

******************************************************************

<code>Float</code> objects represent real numbers using the native
architecture's double-precision floating point representation.

Constant Summary collapse

ROUNDS =
INT2FIX(FLT_ROUNDS)
RADIX =
INT2FIX(FLT_RADIX)
MANT_DIG =
INT2FIX(DBL_MANT_DIG)
DIG =
INT2FIX(DBL_DIG)
MIN_EXP =
INT2FIX(DBL_MIN_EXP)
MAX_EXP =
INT2FIX(DBL_MAX_EXP)
MIN_10_EXP =
INT2FIX(DBL_MIN_10_EXP)
MAX_10_EXP =
INT2FIX(DBL_MAX_10_EXP)
MIN =
rb_float_new(DBL_MIN)
MAX =
rb_float_new(DBL_MAX)
EPSILON =
rb_float_new(DBL_EPSILON)

Class Method Summary collapse

Instance Method Summary collapse

Methods included from Precision

included, #prec, #prec_f, #prec_i

Methods inherited from Numeric

#+@, #div, #initialize_copy, #integer?, #nonzero?, #quo, #remainder, #singleton_method_added, #step

Methods included from Comparable

#between?

Class Method Details

.induced_from(obj) ⇒ Float

Convert obj to a float.

Returns:



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# File 'numeric.c', line 1873

static VALUE
rb_flo_induced_from(klass, x)
VALUE klass, x;

Instance Method Details

#%(other) ⇒ Float #modulo(other) ⇒ Float

Return the modulo after division of flt by other.

6543.21.modulo(137)      #=> 104.21
6543.21.modulo(137.24)   #=> 92.9299999999996

Overloads:



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# File 'numeric.c', line 686

static VALUE
flo_mod(x, y)
VALUE x, y;

#*(other) ⇒ Float

Returns a new float which is the product of float and other.

Returns:



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# File 'numeric.c', line 602

static VALUE
flo_mul(x, y)
VALUE x, y;

#**(other) ⇒ Float

Raises float the other power.

Returns:



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# File 'numeric.c', line 756

static VALUE
flo_pow(x, y)
VALUE x, y;

#+(other) ⇒ Float

Returns a new float which is the sum of float and other.

Returns:



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# File 'numeric.c', line 554

static VALUE
flo_plus(x, y)
VALUE x, y;

#+(other) ⇒ Float

Returns a new float which is the difference of float and other.

Returns:



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# File 'numeric.c', line 578

static VALUE
flo_minus(x, y)
VALUE x, y;

#-Float

Returns float, negated.

Returns:



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# File 'numeric.c', line 539

static VALUE
flo_uminus(flt)
VALUE flt;

#/(other) ⇒ Float

Returns a new float which is the result of dividing float by other.

Returns:



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# File 'numeric.c', line 626

static VALUE
flo_div(x, y)
VALUE x, y;

#<(other) ⇒ Boolean

true if flt is less than other.

Returns:

  • (Boolean)


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# File 'numeric.c', line 1003

static VALUE
flo_lt(x, y)
VALUE x, y;

#<=(other) ⇒ Boolean

true if flt is less than or equal to other.

Returns:

  • (Boolean)


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# File 'numeric.c', line 1039

static VALUE
flo_le(x, y)
VALUE x, y;

#<=>(numeric) ⇒ -1, ...

Returns -1, 0, or +1 depending on whether flt is less than, equal to, or greater than numeric. This is the basis for the tests in Comparable.

Returns:

  • (-1, 0, +1)


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# File 'numeric.c', line 899

static VALUE
flo_cmp(x, y)
VALUE x, y;

#==(obj) ⇒ Boolean

Returns true only if obj has the same value as flt. Contrast this with Float#eql?, which requires obj to be a Float.

1.0 == 1   #=> true

Returns:

  • (Boolean)


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# File 'numeric.c', line 829

static VALUE
flo_eq(x, y)
VALUE x, y;

#>(other) ⇒ Boolean

true if flt is greater than other.

Returns:

  • (Boolean)


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# File 'numeric.c', line 932

static VALUE
flo_gt(x, y)
VALUE x, y;

#>=(other) ⇒ Boolean

true if flt is greater than or equal to other.

Returns:

  • (Boolean)


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# File 'numeric.c', line 968

static VALUE
flo_ge(x, y)
VALUE x, y;

#absFloat

Returns the absolute value of flt.

(-34.56).abs   #=> 34.56
-34.56.abs     #=> 34.56

Returns:



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# File 'numeric.c', line 1117

static VALUE
flo_abs(flt)
VALUE flt;

#ceilInteger

Returns the smallest Integer greater than or equal to flt.

1.2.ceil      #=> 2
2.0.ceil      #=> 2
(-1.2).ceil   #=> -1
(-2.0).ceil   #=> -2

Returns:



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# File 'numeric.c', line 1256

static VALUE
flo_ceil(num)
VALUE num;

#coerceObject

MISSING: documentation



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# File 'numeric.c', line 525

static VALUE
flo_coerce(x, y)
VALUE x, y;

#divmod(numeric) ⇒ Array

See Numeric#divmod.

Returns:



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# File 'numeric.c', line 716

static VALUE
flo_divmod(x, y)
VALUE x, y;

#eql?(obj) ⇒ Boolean

Returns true only if obj is a Float with the same value as flt. Contrast this with Float#==, which performs type conversions.

1.0.eql?(1)   #=> false

Returns:

  • (Boolean)


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# File 'numeric.c', line 1078

static VALUE
flo_eql(x, y)
VALUE x, y;

#finite?Boolean

Returns true if flt is a valid IEEE floating point number (it is not infinite, and nan? is false).

Returns:

  • (Boolean)


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# File 'numeric.c', line 1200

static VALUE
flo_is_finite_p(num)
VALUE num;

#floorInteger

Returns the largest integer less than or equal to flt.

1.2.floor      #=> 1
2.0.floor      #=> 2
(-1.2).floor   #=> -2
(-2.0).floor   #=> -2

Returns:



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# File 'numeric.c', line 1229

static VALUE
flo_floor(num)
VALUE num;

#hashInteger

Returns a hash code for this float.

Returns:



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# File 'numeric.c', line 861

static VALUE
flo_hash(num)
VALUE num;

#infinite?nil, ...

Returns nil, -1, or 1 depending on whether flt is finite, -infinity, or infinity.

(0.0).infinite?        #=> nil
(-1.0/0.0).infinite?   #=> -1
(+1.0/0.0).infinite?   #=> 1

Returns:

  • (nil, -1, +1)


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# File 'numeric.c', line 1177

static VALUE
flo_is_infinite_p(num)
VALUE num;

#%(other) ⇒ Float #modulo(other) ⇒ Float

Return the modulo after division of flt by other.

6543.21.modulo(137)      #=> 104.21
6543.21.modulo(137.24)   #=> 92.9299999999996

Overloads:



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# File 'numeric.c', line 686

static VALUE
flo_mod(x, y)
VALUE x, y;

#nan?Boolean

Returns true if flt is an invalid IEEE floating point number.

a = -1.0      #=> -1.0
a.nan?        #=> false
a = 0.0/0.0   #=> NaN
a.nan?        #=> true

Returns:

  • (Boolean)


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# File 'numeric.c', line 1156

static VALUE
flo_is_nan_p(num)
VALUE num;

#roundInteger

Rounds flt to the nearest integer. Equivalent to:

def round
  return (self+0.5).floor if self > 0.0
  return (self-0.5).ceil  if self < 0.0
  return 0
end

1.5.round      #=> 2
(-1.5).round   #=> -2

Returns:



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# File 'numeric.c', line 1287

static VALUE
flo_round(num)
VALUE num;

#to_fObject

As flt is already a float, returns self.



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# File 'numeric.c', line 1099

static VALUE
flo_to_f(num)
VALUE num;

#to_iInteger #to_intInteger #truncateInteger

Returns flt truncated to an Integer.

Overloads:



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# File 'numeric.c', line 1313

static VALUE
flo_truncate(num)
VALUE num;

#to_iInteger #to_intInteger #truncateInteger

Returns flt truncated to an Integer.

Overloads:



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# File 'numeric.c', line 1313

static VALUE
flo_truncate(num)
VALUE num;

#to_sString

Returns a string containing a representation of self. As well as a fixed or exponential form of the number, the call may return “NaN”, “Infinity”, and “-Infinity”.

Returns:



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# File 'numeric.c', line 491

static VALUE
flo_to_s(flt)
VALUE flt;

#to_iInteger #to_intInteger #truncateInteger

Returns flt truncated to an Integer.

Overloads:



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# File 'numeric.c', line 1313

static VALUE
flo_truncate(num)
VALUE num;

#zero?Boolean

Returns true if flt is 0.0.

Returns:

  • (Boolean)


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# File 'numeric.c', line 1133

static VALUE
flo_zero_p(num)
VALUE num;